Tag: JSON

  • JSON vs Protobuf

    I did a few tests to compare the data payload sizes of different serialization methods on .NET client server communications.

    The test was basically to execute a request/response 20 times.

    Request

    [Serializable]
    [ProtoContract]
    public class GetRatingRequest
    {
            [ProtoMember(1)]
            public int Rating;
            [ProtoMember(2)]
            public int Count;
            [ProtoMember(3)]
            public float A;
            [ProtoMember(4)]
            public float B;
            [ProtoMember(5)]
            public float C;
            [ProtoMember(6)]
            public float D;
            [ProtoMember(7)]
            public float E;
    }

    Response

    [Serializable]
    [ProtoContract]
    public class GetRatingResponse
    {
            [ProtoMember(1)]
            public List<RatingRatings;
    }
    
    [Serializable]
    [ProtoContract]
    public class Rating
    {
            [ProtoMember(1)]
            public bool HighRating { get; set; }
            [ProtoMember(2)]
            public RatingDetail Details { get; set; }